In the wake of a taste of global harmony thanks to Pokemon Go, there's no question that the creature-catching series stands as one of the most popular video games around. Pikachu is every bit as identifiable as Disney's mascot, perhaps even more. The persistent excitement around trading card values ensures near-daily Pokémon headlines. It would be hard-pressed to find a Pokémon game that didn't sell at least a couple million copies. Even, fan-made Pokémon games go viral every year.
However in spite of that pervasiveness and fame, some Pokémon games that remain underappreciated. These are games that didn't get their fair shake, or were overshadowed by the excitement of the core series. These are Pokémon games stuck on doomed platforms or online offerings, or were early forays onto different formats. Frequently, they are Pokémon games that might have flourished if they had received follow-ups or modern remakes. With these criteria in mind, this list will not be just one more reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.
Nevertheless, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Actually,' we can all acknowledge that these are Pokémon games for people with refined tastes, shall we?
Pokémon Ranch: The Cozy Forerunner
An excessive number of Pokémon games focus on the battling aspect of the series, and not nearly enough of them focus on the everyday realities that would come with owning a companion. Admittedly, there are small features like these in recent entries—players may pet, and feed your monsters in bases. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii is not that game. The digital-only title is best seen as the precursor to Pokemon Home; that is, as a storage system to hold monsters from different games. Critical reception from its launch noted Ranch was a bad if not outright hideous game. I'm not here to argue against these claims, but it behooves me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.
True to its title, the game is set on a ranch where your personal Miis—imagine this—just relax with your Pokémon pals. The activities with Pokémon were basic, and a significant part of the draw was watching what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of coexisting with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzle game as it is a life simulation.
Ranch came out long before Stardew Valley kicked off the enduring trend of cozy games. It was before the rise of idle games, and the video playthrough popularization of viewing games you aren't playing. Many never realized that Ranch's concept to watch your critters as much as you interact with them didn't mask a lack of substance. In truth, Ranch's attention to detail was so remarkable, there's a Twitch stream dedicated to broadcasting the game 24/7. The individual who operates the channel states that, after nearly two decades of experiencing the game, he even now has not seen all that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.
Pokémon Duel: The Tactical Tabletop Game Gone
Did you know that Pokemon once had an licensed board game with miniatures? Pokemon Duel was the 2016 effort to digitize the physical experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of freemium mobile gaming. Duel had the trappings of a gacha game where players could spend for advantage—and there was motivation to do so, given the slow progression for new pieces.
These poor design choices obfuscated a sad truth: Pokémon Duel was an excellent strategy game with Duel anymore. "I can’t express how much I loved and miss this game," a YouTube comment reads, years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of complexity, accessibility, design, and content in general," a user declared. "I truly believe if it launched now people would be engaging with it more than GO and Pocket together."
Unfortunately, Duel's early release was marred by connectivity problems. Technical problems, alongside Duel's scummy business model, gave people little reason to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unusual game board made for a great tactical experience for the handful of players who played Duel, but that board is also a intimidating visual mess.
Pokemon: Magikarp Jump: The Absurd Experiment
Wow, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so silly, it was bordering on shitpost. And when we're dealing with a franchise where trainers venture forth with a team of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is charged with raising the best possible version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to pause before they can train their Magikarp further. But it is evident throughout the experience that Select Button appreciated and got the fan culture around Magikarp.
This was most apparent than in Jump's brutal random occurrences, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things I wish the core series would do, like offering a diverse range of the same species of monster. I know it's not feasible for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially complex or deep game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when 2026 GOTY season arrives.
Given numerous mainline entries and spin-offs, it's probable that I didn't mention that particular Pokémon game you absolutely adore but argue that too few people played. I know that some people remember games like Pokemon Ranger or Pokémon Pinball with affection notwithstanding argu